Libraries |
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3D Vector | Source Code |
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vector3d
const type: vector3d
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3D vectors represented with float values for the three dimensions. 3D vector literals do not exist.
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boolean |
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boolean |
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vector3d |
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vector3d |
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vector3d |
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vector3d |
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vector3d |
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void |
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void |
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void |
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Function Summary | |||||
vector3d |
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float |
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float |
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float |
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vector3d |
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vector3d |
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vector3d |
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integer |
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integer |
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string |
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Operator Detail |
=
const func boolean: (in vector3d: a) = (in vector3d: b)
-
Check if two 3D vectors are equal.
- Returns:
- TRUE if both 3D vectors are equal, FALSE otherwise.
<>
const func boolean: (in vector3d: a) <> (in vector3d: b)
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Check if two 3D vectors are not equal.
- Returns:
- FALSE if both 3D vectors are equal, TRUE otherwise.
-
const func vector3d: - (in vector3d: a)
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Minus sign, negate a 3D vector.
- Returns:
- the negated value of the 3D vector.
+
const func vector3d: (in vector3d: a) + (in vector3d: b)
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Add two 3D vectors.
- Returns:
- the sum of the two 3D vectors.
-
const func vector3d: (in vector3d: a) - (in vector3d: b)
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Subtract two 3D vectors.
- Returns:
- the difference of the two 3D vectors.
*
const func vector3d: (in vector3d: v) * (in float: num)
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Multiply a 3D vector with a float number.
- Returns:
- the product of the multiplication.
/
const func vector3d: (in vector3d: v) / (in float: num)
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Divide a 3D vector by a float number.
- Returns:
- the quotient of the division.
+:=
const proc: (inout vector3d: vect) +:= (in float: delta)
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Increment a 3D vector by a float delta.
-:=
const proc: (inout vector3d: vect) -:= (in float: delta)
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Decrement a 3D vector by a float delta.
*:=
const proc: (inout vector3d: vect) *:= (in float: number)
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Multiply a 3D vector by a float factor and assign the result back.
/:=
const proc: (inout vector3d: vect) /:= (in float: number)
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Divide a 3D vector by a float factor and assign the result back.
Function Detail |
vector3d
const func vector3d: vector3d (in float: x, in float: y, in float: z)
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Create a 3D vector from its x, y and z values.
- Returns:
- the created 3D vector.
abs
const func float: abs (in vector3d: v)
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Compute the absolute value of a 3D vector.
- Returns:
- the absolute value.
sqrAbs
const func float: sqrAbs (in vector3d: v)
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Compute the square of the absolute value of a 3D vector.
- Returns:
- the square of the absolute value.
dot
const func float: dot (in vector3d: a, in vector3d: b)
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Inner product of two 3D vectors.
- Returns:
- the inner product of the two 3D vectors.
cross
const func vector3d: cross (in vector3d: a, in vector3d: b)
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Cross product of two 3D vectors.
- Returns:
- the cross product of the two 3D vectors.
reflect
const func vector3d: reflect (in vector3d: vect, in vector3d: normal)
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Reflect the vector vect at a surface defined by normal. The surface is representing by its normal at the intersection point.
- Returns:
- the reflected vector.
unitVector
const func vector3d: unitVector (in vector3d: v)
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Unit vector of a given 3D vector.
- Returns:
- the unit vector of the given 3D vector.
compare
const func integer: compare (in vector3d: vect1, in vector3d: vect2)
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Compare two 3D vectors in lexicographic order.
- Returns:
- -1, 0 or 1 if the first argument is considered to be respectively less than, equal to, or greater than the second.
hashCode
const func integer: hashCode (in vector3d: vect)
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Compute the hash value of a 3D vector.
- Returns:
- the hash value.
str
const func string: str (in vector3d: a)
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Convert a 3D vector to a string.
- Returns:
- the string result of the conversion.
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